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<?xml-stylesheet type="text/xsl" href="http://blogs.silverlight.net/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Microsoft Silverlight content</title><link>http://blogs.silverlight.net/blogs/microsoft/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007 (Build: 20416.853)</generator><item><title>31 Weeks of Windows Phone Metro Design | 15 Designing Windows Phone Icons</title><link>http://ux.artu.tv/?p=235</link><pubDate>Tue, 07 Feb 2012 07:57:58 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:622529</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=622529</wfw:commentRss><comments>http://ux.artu.tv/?p=235#comments</comments><description>31 Weeks of Windows Phone Design Index Good week everyone! Last week I traveled to Germany to speak at M-Days. It was a quick visit but super fun event with tons of people who participate in different segments of the Mobile industry. I learned a lot about...(&lt;a href="http://ux.artu.tv/?p=235"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=622529" width="1" height="1"&gt;</description><category domain="http://blogs.silverlight.net/blogs/microsoft/archive/tags/Articles/default.aspx">Articles</category><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=622529</evnet:viewtrackingurl></item><item><title>The Commodore 64 Emulator: Emulating Pointers in a sandbox when the real thing is not allowed</title><link>http://10rem.net/blog/2012/02/06/the-commodore-64-emulator-emulating-pointers-in-a-sandbox-when-the-real-thing-is-not-allowed</link><pubDate>Tue, 07 Feb 2012 00:02:46 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:622472</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=622472</wfw:commentRss><comments>http://10rem.net/blog/2012/02/06/the-commodore-64-emulator-emulating-pointers-in-a-sandbox-when-the-real-thing-is-not-allowed#comments</comments><description>Late last week, I cracked open the Commodore 64 emulator code once again, in preparation to post it. However, I had to have a change made to the source control on CodePlex, so I had a few days to make some changes. So far, it's shaping up quite nicely...(&lt;a href="http://10rem.net/blog/2012/02/06/the-commodore-64-emulator-emulating-pointers-in-a-sandbox-when-the-real-thing-is-not-allowed"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=622472" width="1" height="1"&gt;</description><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=622472</evnet:viewtrackingurl></item><item><title>Windows Phone Design Guidelines on MSDN</title><link>http://blogs.msdn.com/b/silverlight_sdk/archive/2012/02/01/windows-phone-design-guidelines-on-msdn.aspx</link><pubDate>Thu, 02 Feb 2012 06:18:07 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:621644</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=621644</wfw:commentRss><comments>http://blogs.msdn.com/b/silverlight_sdk/archive/2012/02/01/windows-phone-design-guidelines-on-msdn.aspx#comments</comments><description>It was recently brought to my attention that we have done a poor job of evangelizing the Windows Phone Design Guidelines on MSDN . These guidelines were previously available in PDF format, but a few months ago a couple of folks worked really hard to bring...(&lt;a href="http://blogs.msdn.com/b/silverlight_sdk/archive/2012/02/01/windows-phone-design-guidelines-on-msdn.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=621644" width="1" height="1"&gt;</description><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=621644</evnet:viewtrackingurl></item><item><title>31 Weeks of Windows Phone Metro Design | #5 Choosing between Panoramas, Pivots and/or Pages.</title><link>http://ux.artu.tv/?p=234</link><pubDate>Mon, 30 Jan 2012 03:00:40 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:620918</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=620918</wfw:commentRss><comments>http://ux.artu.tv/?p=234#comments</comments><description>31 Weeks of Windows Phone Design Index In this post we&amp;#8217;ll try to answer a very common question that developers and designers ask us all the time and that in fact we in the Studio try to define always when exploring new features in Windows Phone...(&lt;a href="http://ux.artu.tv/?p=234"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=620918" width="1" height="1"&gt;</description><category domain="http://blogs.silverlight.net/blogs/microsoft/archive/tags/Articles/default.aspx">Articles</category><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=620918</evnet:viewtrackingurl></item><item><title>31 Weeks of Windows Phone Metro Design | #4 Hub &amp; Spoke Navigation Model</title><link>http://ux.artu.tv/?p=220</link><pubDate>Mon, 23 Jan 2012 04:46:04 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:619698</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=619698</wfw:commentRss><comments>http://ux.artu.tv/?p=220#comments</comments><description>31 Weeks of Windows Phone Design Index Introduction
Today we begin our preparation to get ourselves ready to define the Information Architecture (IA) for our app. We will discuss Information Architecture more in depth in a future (not too far away post...(&lt;a href="http://ux.artu.tv/?p=220"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=619698" width="1" height="1"&gt;</description><category domain="http://blogs.silverlight.net/blogs/microsoft/archive/tags/Articles/default.aspx">Articles</category><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=619698</evnet:viewtrackingurl></item><item><title>Windows Phone 7.5 - Using advanced tiles API</title><link>http://feedproxy.google.com/~r/TheSilverlightBlog/~3/Ax2iGOZcd2s/windows-phone-7-5-using-advanced-tiles-api.aspx</link><pubDate>Wed, 18 Jan 2012 15:43:37 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:618988</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=618988</wfw:commentRss><comments>http://feedproxy.google.com/~r/TheSilverlightBlog/~3/Ax2iGOZcd2s/windows-phone-7-5-using-advanced-tiles-api.aspx#comments</comments><description>by Andrea Boschin There is not any doubt, the first thing you meet when you use Windows Phone are the tiles. These are the large squares on the home screen that identifies some applications and they are also a distinguishable character that make your...(&lt;a href="http://feedproxy.google.com/~r/TheSilverlightBlog/~3/Ax2iGOZcd2s/windows-phone-7-5-using-advanced-tiles-api.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=618988" width="1" height="1"&gt;</description><category domain="http://blogs.silverlight.net/blogs/microsoft/archive/tags/Tips+and+Training/default.aspx">Tips and Training</category><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=618988</evnet:viewtrackingurl></item><item><title>31 Weeks of Windows Phone Metro Design | #3 Ideation and Concept</title><link>http://ux.artu.tv/?p=206</link><pubDate>Sun, 15 Jan 2012 23:42:44 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:618445</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=618445</wfw:commentRss><comments>http://ux.artu.tv/?p=206#comments</comments><description>31 Weeks of Windows Phone Design Index
In the previous post, The Design Process of a Windows Phone App, we discussed the importance of defining a theme for your Windows Phone application. The ideation stage helps you refine your theme and generate ideas...(&lt;a href="http://ux.artu.tv/?p=206"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=618445" width="1" height="1"&gt;</description><category domain="http://blogs.silverlight.net/blogs/microsoft/archive/tags/Articles/default.aspx">Articles</category><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=618445</evnet:viewtrackingurl></item><item><title>Windows 8 and the future of XAML: Part 1: An overview of the Windows 8 platform</title><link>http://feedproxy.google.com/~r/TheSilverlightBlog/~3/U0v6-01j9aU/windows-8-and-the-future-of-xaml-part-1-an-overview-of-the-windows-8-platform.aspx</link><pubDate>Thu, 12 Jan 2012 17:02:00 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:618026</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=618026</wfw:commentRss><comments>http://feedproxy.google.com/~r/TheSilverlightBlog/~3/U0v6-01j9aU/windows-8-and-the-future-of-xaml-part-1-an-overview-of-the-windows-8-platform.aspx#comments</comments><description>by Gill Cleeren Introduction to the series Welcome to this first part of a whole series on Windows 8 articles, which I’ll be writing over the coming weeks and months. It’s my goal in this series to introduce you to what we know at this point about Windows...(&lt;a href="http://feedproxy.google.com/~r/TheSilverlightBlog/~3/U0v6-01j9aU/windows-8-and-the-future-of-xaml-part-1-an-overview-of-the-windows-8-platform.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=618026" width="1" height="1"&gt;</description><category domain="http://blogs.silverlight.net/blogs/microsoft/archive/tags/Tips+and+Training/default.aspx">Tips and Training</category><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=618026</evnet:viewtrackingurl></item><item><title>Windows Client Developer Roundup 086 for 1/11/2012</title><link>http://10rem.net/blog/2012/01/11/windows-client-developer-roundup-086-for-1-11-2012</link><pubDate>Thu, 12 Jan 2012 01:02:35 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:617855</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=617855</wfw:commentRss><comments>http://10rem.net/blog/2012/01/11/windows-client-developer-roundup-086-for-1-11-2012#comments</comments><description>The Windows Client Developer Roundup aggregates information of interest to Windows Client Developers, including WinRT XAML , WPF , Silverlight , Visual C++ , XNA , Expression Blend , Surface , Windows 7 , Windows Phone , Visual Studio, WCF RIA Services...(&lt;a href="http://10rem.net/blog/2012/01/11/windows-client-developer-roundup-086-for-1-11-2012"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=617855" width="1" height="1"&gt;</description><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=617855</evnet:viewtrackingurl></item><item><title>Threading Considerations for Binding and Change Notification in Silverlight 5</title><link>http://10rem.net/blog/2012/01/10/threading-considerations-for-binding-and-change-notification-in-silverlight-5</link><pubDate>Tue, 10 Jan 2012 16:48:00 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:617555</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=617555</wfw:commentRss><comments>http://10rem.net/blog/2012/01/10/threading-considerations-for-binding-and-change-notification-in-silverlight-5#comments</comments><description>A reader of my Silverlight 5 book recently reached out to me about threading and why I create some objects on the UI thread in the examples. We discussed some of the reasons, but I felt this would be a good topic to share with everyone. In fact, this...(&lt;a href="http://10rem.net/blog/2012/01/10/threading-considerations-for-binding-and-change-notification-in-silverlight-5"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=617555" width="1" height="1"&gt;</description><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=617555</evnet:viewtrackingurl></item><item><title>Silverlight Reporting Open Source Printing/Reports Example Updated for Silverlight 5</title><link>http://10rem.net/blog/2012/01/09/silverlight-reporting-open-source-printing-reports-example-updated-for-silverlight-5</link><pubDate>Mon, 09 Jan 2012 20:44:30 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:617270</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=617270</wfw:commentRss><comments>http://10rem.net/blog/2012/01/09/silverlight-reporting-open-source-printing-reports-example-updated-for-silverlight-5#comments</comments><description>I recently posted an updated version of Silverlight reporting on codeplex . Here's the overview. This project, a unofficial project by Pete Brown of Microsoft, provides a a very basic framework for building simple, short, multi-page reports using Silverlight...(&lt;a href="http://10rem.net/blog/2012/01/09/silverlight-reporting-open-source-printing-reports-example-updated-for-silverlight-5"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=617270" width="1" height="1"&gt;</description><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=617270</evnet:viewtrackingurl></item><item><title>31 Weeks of Windows Phone Metro Design | #2 The Design Process of a Windows Phone App</title><link>http://ux.artu.tv/?p=192</link><pubDate>Mon, 09 Jan 2012 08:56:06 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:617102</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=617102</wfw:commentRss><comments>http://ux.artu.tv/?p=192#comments</comments><description>Here is a proposed design process for Windows Phone apps that I&amp;#8217;ve been using. While many of these are conventional design process stages, I&amp;#8217;m trying to explain them from a Windows Phone app point of view specifically.
This post is about the...(&lt;a href="http://ux.artu.tv/?p=192"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=617102" width="1" height="1"&gt;</description><category domain="http://blogs.silverlight.net/blogs/microsoft/archive/tags/Articles/default.aspx">Articles</category><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=617102</evnet:viewtrackingurl></item><item><title>Quick Update re: 31 “Weeks” of Windows Phone Metro Design Series</title><link>http://ux.artu.tv/?p=191</link><pubDate>Sat, 07 Jan 2012 21:22:49 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:616855</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=616855</wfw:commentRss><comments>http://ux.artu.tv/?p=191#comments</comments><description>Hello! - Thank you so much EVERYONE for the amazing response to this series! - it just shows how much more design guidance is needed out there and we in the Design Studio will continue to put together articles and design resources for you. Thanks for...(&lt;a href="http://ux.artu.tv/?p=191"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=616855" width="1" height="1"&gt;</description><category domain="http://blogs.silverlight.net/blogs/microsoft/archive/tags/Annoucements/default.aspx">Annoucements</category><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=616855</evnet:viewtrackingurl></item><item><title>31 Days of Windows Phone Metro Design | #1 Metro Design Principles and Metro Design Language</title><link>http://ux.artu.tv/?p=179</link><pubDate>Sun, 01 Jan 2012 06:06:52 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:615151</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=615151</wfw:commentRss><comments>http://ux.artu.tv/?p=179#comments</comments><description>Metro Design Principles
We usually refer to &amp;#8220;Metro&amp;#8221; as the UI design style Microsoft is using in their platform and the one Microsoft is exposing for developers and designers to create apps for Windows Phone (I&amp;#8217;m focusing on Windows...(&lt;a href="http://ux.artu.tv/?p=179"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=615151" width="1" height="1"&gt;</description><category domain="http://blogs.silverlight.net/blogs/microsoft/archive/tags/Articles/default.aspx">Articles</category><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=615151</evnet:viewtrackingurl></item><item><title>Silverlight security overview paper has been updated for Silverlight 5</title><link>http://blogs.msdn.com/b/nickkramer/archive/2011/12/23/silverlight-security-overview-paper-has-been-updated-for-silverlight-5.aspx</link><pubDate>Fri, 23 Dec 2011 00:52:11 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:613512</guid><dc:creator>Microsoft Weblogs</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.silverlight.net/blogs/microsoft/rsscomments.aspx?PostID=613512</wfw:commentRss><comments>http://blogs.msdn.com/b/nickkramer/archive/2011/12/23/silverlight-security-overview-paper-has-been-updated-for-silverlight-5.aspx#comments</comments><description>The main difference from the Silverlight 4 version is I've added a section on trusted in browser apps (which in many ways aren't that different from trusted out of browser apps). I've also folded in a few corrections/improvements from customer feedback...(&lt;a href="http://blogs.msdn.com/b/nickkramer/archive/2011/12/23/silverlight-security-overview-paper-has-been-updated-for-silverlight-5.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://www.silverlight.net/aggbug.aspx?PostID=613512" width="1" height="1"&gt;</description><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://blogs.silverlight.nethttp://www.silverlight.net/aggbug.aspx?PostID=613512</evnet:viewtrackingurl></item></channel></rss>
