Silverlight - 3D Simulated Terrain Tutorials for Silverlight Games
My next set of blogs will be about creating realistic terrain for games that have a birds eye perspective on the world.
To start, I will be creating this tutorials:
- Creating a scrolling map.
In this tutorial we will go over the basics needed to create a 2D scrolling map.
See: http://silverlight.services.live.com/invoke/66033/Terrain%20Transform/iframe.html
- Using Transform matrices to Create 3D Looking Terrain.
This tutorial will take the terrain to the next level adding matrix transformations to give the terrain a 3D look. We will apply transforms to the individual tiles on the map so that you can specify texture coordinates and skew textures within the triangles.
See: http://silverlight.services.live.com/invoke/66033/Terrain%20Transform/iframe.html
- Creating Smooth Tile Transitions using Opacity
This tutorial will look into using the Opacity property on the tiles to create smooth transitions between tiles. For example, blending a dirt tile into a grass tile, a grass tile into a rock tile, etc.
I will add more to the list as I get more ideas. Feel free to send me suggestions!!
Thank you,
--Mike Snow
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