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<?xml-stylesheet type="text/xsl" href="http://blogs.silverlight.net/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Silverlight Tip of the Day #5: Timers and the Main Game Loop</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/04/01/timers-and-the-main-game-loop.aspx</link><description>Main Game Loop The main game loop is the heart of your game. In this function you will execute the majority of your game related tasks including: Game AI Animations - Updating objects and their positions. Etc... In this tip I will be demonstrating how</description><dc:language>en</dc:language><generator>CommunityServer 2007 (Build: 20416.853)</generator><item><title>jin_u as blog  &amp;raquo; Blog Archive   &amp;raquo; ??????????????? ??? ??????</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/04/01/timers-and-the-main-game-loop.aspx#160769</link><pubDate>Thu, 15 Jan 2009 00:49:30 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:160769</guid><dc:creator>jin_u as blog  » Blog Archive   » ??????????????? ??? ??????</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;jin_u as blog &amp;nbsp;&amp;amp;raquo; Blog Archive &amp;nbsp; &amp;amp;raquo; ??????????????? ??? ??????&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=160769" width="1" height="1"&gt;</description></item><item><title>presentão de Ano Novo: dúzias de dicas e tutoriais de Silverlight ;)</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/04/01/timers-and-the-main-game-loop.aspx#155348</link><pubDate>Sat, 03 Jan 2009 11:24:56 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:155348</guid><dc:creator>o UAU nosso de cada dia</dc:creator><description>&lt;p&gt;essa lista eu copiei desse blog b&amp;#225;rbaro (acompanhe por RSS voc&amp;#234; tamb&amp;#233;m): uma lista de dicas super &amp;#250;teis&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=155348" width="1" height="1"&gt;</description></item><item><title>Silverlight Tips of the Day - Summary Outline</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/04/01/timers-and-the-main-game-loop.aspx#155089</link><pubDate>Fri, 02 Jan 2009 22:56:18 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:155089</guid><dc:creator>Silverlight Tips of the Day - Blog by Mike Snow</dc:creator><description>&lt;p&gt;The purpose of this post is to create an outline summary all the blogs from my Silverlight tips of the&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=155089" width="1" height="1"&gt;</description></item><item><title>Silverlight Tip of the Day #16 - StoryBoard versus DispatcherTimer for Animation and Game Loops.</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/04/01/timers-and-the-main-game-loop.aspx#133600</link><pubDate>Wed, 19 Nov 2008 00:15:03 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:133600</guid><dc:creator>Silverlight Tips of the Day</dc:creator><description>&lt;p&gt;In Tip of the Day #5 I discussed how to use the DispatcherTimer for your main game loop. However, a better&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=133600" width="1" height="1"&gt;</description></item><item><title>Silverlight Tip of the Day #16 - StoryBoard versus DispatcherTimer for Animation and Game Loops. - Silverlight Tips of the Day - Blog by Mike Snow</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/04/01/timers-and-the-main-game-loop.aspx#133598</link><pubDate>Wed, 19 Nov 2008 00:14:46 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:133598</guid><dc:creator>Silverlight Tip of the Day #16 - StoryBoard versus DispatcherTimer for Animation and Game Loops. - Silverlight Tips of the Day - Blog by Mike Snow</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;Silverlight Tip of the Day #16 - StoryBoard versus DispatcherTimer for Animation and Game Loops. - Silverlight Tips of the Day - Blog by Mike Snow&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=133598" width="1" height="1"&gt;</description></item><item><title>14 Silverlight Tips | DavideZordan.net</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/04/01/timers-and-the-main-game-loop.aspx#67270</link><pubDate>Wed, 02 Jul 2008 08:30:41 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:67270</guid><dc:creator>14 Silverlight Tips | DavideZordan.net</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;14 Silverlight Tips | DavideZordan.net&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=67270" width="1" height="1"&gt;</description></item><item><title>Dew Drop - April 2, 2008 | Alvin Ashcraft's Morning Dew</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/04/01/timers-and-the-main-game-loop.aspx#43443</link><pubDate>Wed, 02 Apr 2008 13:45:05 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:43443</guid><dc:creator>Dew Drop - April 2, 2008 | Alvin Ashcraft's Morning Dew</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;Dew Drop - April 2, 2008 | Alvin Ashcraft's Morning Dew&lt;/p&gt;
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