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<?xml-stylesheet type="text/xsl" href="http://blogs.silverlight.net/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Silverlight Tip of the Day #16 - StoryBoard versus DispatcherTimer for Animation and Game Loops.</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx</link><description>In Tip of the Day #5 I discussed how to use the DispatcherTimer for your main game loop. However, a better approach may be to use the StoryBoard timer as discussed here or the CompositionTarget.Rendering event which was recently added to Silverlight 2</description><dc:language>en</dc:language><generator>CommunityServer 2007 (Build: 20416.853)</generator><item><title>re: Silverlight Tip of the Day #16 - StoryBoard versus DispatcherTimer for Animation and Game Loops.</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#316755</link><pubDate>Mon, 09 Nov 2009 12:31:02 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:316755</guid><dc:creator>Kevin Yang</dc:creator><description>&lt;p&gt;A storyboard is running in a seperate thread?? is that really true?&lt;/p&gt;
&lt;p&gt;according to what i 've learn, there should be one ui thread, and if storyboard can access the ui elements directly, it should be located in the same ui thread.&lt;/p&gt;
&lt;p&gt;correct me if i'm wrong.&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=316755" width="1" height="1"&gt;</description></item><item><title>Dùng CompositionTarget.Rendering trong SL2 để tạo Animation là tối ưu…</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#188802</link><pubDate>Mon, 16 Mar 2009 16:42:53 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:188802</guid><dc:creator>Coding, training dog, playing Aikido, harmonica and....</dc:creator><description>&lt;p&gt;Trong Blog viết về SilverLight của m&amp;#236;nh, MikeSnow đ&amp;#227; so s&amp;#225;nh c&amp;#225;c phương ph&amp;#225;p tạo Animation: 1- Sử dụng&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=188802" width="1" height="1"&gt;</description></item><item><title>Recent Faves Tagged With "storyboard" : MyNetFaves</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#174565</link><pubDate>Sun, 15 Feb 2009 13:20:13 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:174565</guid><dc:creator>Recent Faves Tagged With "storyboard" : MyNetFaves</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;Recent Faves Tagged With &amp;quot;storyboard&amp;quot; : MyNetFaves&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=174565" width="1" height="1"&gt;</description></item><item><title>jin_u as blog  &amp;raquo; Blog Archive   &amp;raquo; ??????????????? ??? ??????</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#160775</link><pubDate>Thu, 15 Jan 2009 00:54:48 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:160775</guid><dc:creator>jin_u as blog  » Blog Archive   » ??????????????? ??? ??????</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;jin_u as blog &amp;nbsp;&amp;amp;raquo; Blog Archive &amp;nbsp; &amp;amp;raquo; ??????????????? ??? ??????&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=160775" width="1" height="1"&gt;</description></item><item><title>presentão de Ano Novo: dúzias de dicas e tutoriais de Silverlight ;)</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#155347</link><pubDate>Sat, 03 Jan 2009 11:24:55 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:155347</guid><dc:creator>o UAU nosso de cada dia</dc:creator><description>&lt;p&gt;essa lista eu copiei desse blog b&amp;#225;rbaro (acompanhe por RSS voc&amp;#234; tamb&amp;#233;m): uma lista de dicas super &amp;#250;teis&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=155347" width="1" height="1"&gt;</description></item><item><title>Silverlight Tips of the Day - Summary Outline</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#155088</link><pubDate>Fri, 02 Jan 2009 22:56:18 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:155088</guid><dc:creator>Silverlight Tips of the Day - Blog by Mike Snow</dc:creator><description>&lt;p&gt;The purpose of this post is to create an outline summary all the blogs from my Silverlight tips of the&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=155088" width="1" height="1"&gt;</description></item><item><title>Silverlight Tip of the Day #5: Timers and the Main Game Loop</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#133417</link><pubDate>Tue, 18 Nov 2008 18:58:39 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:133417</guid><dc:creator>Silverlight Tips of the Day</dc:creator><description>&lt;p&gt;Main Game Loop The main game loop is the heart of your game. In this function you will execute the majority&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=133417" width="1" height="1"&gt;</description></item><item><title>Introduction to game programming in Silverlight : Die, AJAX!</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#119924</link><pubDate>Wed, 29 Oct 2008 04:51:28 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:119924</guid><dc:creator>Introduction to game programming in Silverlight : Die, AJAX!</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;Introduction to game programming in Silverlight : Die, AJAX!&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=119924" width="1" height="1"&gt;</description></item><item><title>Silverlight Tip of the Day #50 – Main Game Loop Revisited!</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#99534</link><pubDate>Tue, 30 Sep 2008 00:00:24 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:99534</guid><dc:creator>Silverlight Tips of the Day - Blog by Mike Snow</dc:creator><description>&lt;p&gt;In the recent release of Silverlight 2 RC0 there is a new event that fires once before the rendering&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=99534" width="1" height="1"&gt;</description></item><item><title>Tip of the Day #30: Fast Sprite Animation in Silverlight</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#82397</link><pubDate>Wed, 20 Aug 2008 23:45:57 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:82397</guid><dc:creator>Mike Snows Silverlight Blog</dc:creator><description>&lt;p&gt;For this tutorial I will be demonstrating how to create a fast, optimized Sprite animation class. In&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=82397" width="1" height="1"&gt;</description></item><item><title>Silverlight tip #1: Game Loops</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#80916</link><pubDate>Fri, 15 Aug 2008 08:37:23 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:80916</guid><dc:creator>BabbaBlog</dc:creator><description>&lt;p&gt;Silverlight tip #1: Game Loops&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=80916" width="1" height="1"&gt;</description></item><item><title>Tip of the Day #17: How to Animate a Rotating Image</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#80745</link><pubDate>Thu, 14 Aug 2008 19:03:26 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:80745</guid><dc:creator>Mike Snows Silverlight Blog</dc:creator><description>&lt;p&gt;Each Silverlight element exposes a property called RenderTransform that is used to set the transform&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=80745" width="1" height="1"&gt;</description></item><item><title>?????????????????? &amp;#8220;?????????????????? ??????????&amp;#8221;?? ???????????????? ???????????? ????????</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#72696</link><pubDate>Fri, 18 Jul 2008 22:22:24 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:72696</guid><dc:creator>?????????????????? “?????????????????? ??????????”?? ???????????????? ???????????? ????????</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;?????????????????? &amp;amp;#8220;?????????????????? ??????????&amp;amp;#8221;?? ???????????????? ???????????? ????????&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=72696" width="1" height="1"&gt;</description></item><item><title>Silverlight 2 – (alcune) risorse</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#72511</link><pubDate>Fri, 18 Jul 2008 12:27:06 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:72511</guid><dc:creator>Pietro Brambati Blog</dc:creator><description>&lt;p&gt;Updated 18/7/2008 Percorso formativo in italiano Aggiornamento del percorso formativo su Silverlight&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=72511" width="1" height="1"&gt;</description></item><item><title>Silverlight 2 – (alcune) risorse</title><link>http://blogs.silverlight.net/blogs/msnow/archive/2008/07/09/storyboard-versus-dispatchertimer-for-animation-and-game-loops.aspx#72504</link><pubDate>Fri, 18 Jul 2008 12:21:54 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:72504</guid><dc:creator>Pietro Brambati Blog</dc:creator><description>&lt;p&gt;Updated 18/7/2008 Percorso formativo in italiano Aggiornamento del percorso formativo su Silverlight&lt;/p&gt;
&lt;img src="http://blogs.silverlight.net/aggbug.aspx?PostID=72504" width="1" height="1"&gt;</description></item></channel></rss>