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Balder gets declarative
Wednesday, October 28, 2009 3:56 PM
We're getting closer to the BETA mark for Balder, and we're starting to get most of the features we want in for version 1 ready. The latest feature is the ability to declaratively through Xaml get Balder up and running. Current release is versioned...
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Balder switching to GITHub for SourceControl
Friday, October 23, 2009 6:36 AM
The last week or so, we've been hard at work on Balder to reorganize the source repository and move it to GITHub. The reason we want to do this are many, but one of the most important reasons is to enable anyone to be able to contribute to the project...
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Balder - Whats up?
Saturday, September 12, 2009 1:29 AM
Some of you might have noticed that little to nothing has been done with Balder the last 30 days. Just want to check in and give you a heads up as to why. The reason is very simple, we've been really busy. We're two developers at the moment and...
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Game Camp User Group Meeting
Tuesday, September 01, 2009 12:06 PM
On Thursday 3rd of September, we're having another Game Camp User Group meeting. As always, great content and nothing you should miss out on. We're hosting it, as always, in Oslo at NITH. The agenda consist of the following: 18:00 - 19:00 “Creating...
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3D Game programming book with focus on using Balder
Tuesday, August 25, 2009 4:17 AM
Over the last 6-7 months we've been hard at work getting the Balder project up to speed, one of the motivational factors for working on the project has been a book project by Gastón C. Hillar . He started a journey on writing a 3D games development...
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Balder 0.8.5 release out
Saturday, August 01, 2009 2:26 AM
Update 2nd of August 2009: If you downloaded the release before 10PM Central European Time (GMT+1) on the 2nd of August 2009, please download the new binaries again. Statistics code was left in the release that caused a serious drop in performance. We've...
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Balder Silverlight 3 optimization - round 1
Monday, July 27, 2009 3:52 AM
Working with Balder really gets me nostalgic. Nowadays, working with graphics programming one would choose OpenGL, DirectX or Xna to get real performant. Back in the days (mid 1990s), we didn't have the luxury of high-speed CPUs and dedicated 3D accelerated...
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Balder - Silverlight 3 - RTW Support
Tuesday, July 14, 2009 3:07 PM
Balder has been updated to support Silverlight 3 the release version. The previous samples posted here now works with the release version. You can find the samples directly here and here . And I've also created a version that just shows off that the...
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Balder reaches alpha release
Saturday, June 27, 2009 1:59 AM
We're closing in a version 1.0 release of Balder, for the moment we're at Alpha and we decided to put out a release on the Balder codeplex site for everyone to start working with. The release can be found here . In addition we've started on...
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Balder - Silverlight 3 ++
Monday, June 22, 2009 4:10 AM
We've been hard at work on Balder lately, with getting Silverlight 3 support up and running, optimizations and bugfixes. Uptil this last week, we were focused on getting the most juice out of Silverlight2 before thinking about Silverlight 3, meaning...
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Balder - Silverlight 2 poll
Saturday, June 20, 2009 3:31 AM
We've just added Silverlight 3 support for Balder and at the moment we have support for both Silverlight 2 and 3. As developers we'd love to just have support for one version, but we've opened up a poll for people to cast there vote if support...
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Balder gets its long awaited texture support
Tuesday, May 19, 2009 5:51 AM
UPDATE, July 5th 2009: read about Silverlight 3 optimizations here and the alpha release here . Ever since I started the Balder project back in 2007, the main goal has always been to get proper texturemapping support in the engine. At one point I had...
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Silverlight 3 – Perspective 3d Transforms – PlaneProjection
Wednesday, March 18, 2009 4:00 PM
One of the most commonly requested features for Silverlight is some sort of 3d support. Within that, what many folks have expressed real interest in is the ability to do a perspective / non-affine transform of objects in space. Well, the Silverlight team...
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GPU Acceleration and 3D in Silverlight 3!
Monday, November 17, 2008 8:42 AM
Yes, you read that right. Check out ScottGu's blog for the proof. Let the good times roll... Read More...
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3D example in Silverlight
Tuesday, September 16, 2008 3:13 PM
Talking with my boy Ryan made me start thinking about trying new things in Silverlight…3D. Here is an example of images in Z space. I am working on getting a camera object implemented so you can zoom in and out on the objects.
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